Software Engineering
UML Distilled, main points from chapters:
- ch02 - Outline of a development process
- ch03 - Use cases
- ch04 - Class diagrams
- ch05 - Interaction Diagrams
- ch06 - Advanced Class Diagrams
- ch07
ATM Example from Use Case Driven Development Chapter
Computer Science 4 example - RUP approach
Objects and Classses: programs (in zip file), programs and how to compile and run in word doc, exercises, solutions
Interfaces and Abstract Classes: programs
Introduction to GUI programming, AWT and Swing: