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Programme  Information

 
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DT249
BSc in Information Systems
and Information Technology

 

Now accepting applications for January 2009

TECH4005 (Stage 4)
Music Technology (5 ECTS)

 

 

Prerequisite Modules

  • None

Description

Computers have been used for decades to generate process and analyse musical sounds. Their ability to perform these tasks has grown so great that a single computer with appropriate hardware and software can provide the functionality of a traditional recording studio. Digital audio and computer music are now ubiquitous, whether part of a multi-media application, a computer game, the latest singles in the charts or streaming audio over the Internet. The aim of this module is to provide students with the necessary knowledge and experience to be able to apply the various digital audio and music technology tools and techniques in a variety of application areas. A number of popular digital audio and music software packages will be utilised throughout the course to illustrate appropriate principles and techniques.


Aims

The aim of this module is to provide students with the necessary knowledge and experience to be able to apply the various digital audio and music technology tools and techniques in a variety of application areas.


Learning Outcomes

On successful completion of this module, the student will be able to

  1. demonstrate practical experience in using popular music and digital audio software packages

  2. demonstrate an understanding of the underlying principles and techniques used by these packages.

  3. describe and critique the various audio formats.

  4. demonstrate an appreciation of the impact of Digital Audio on the various areas of music and technology


Learning and Teaching Methods

Lectures, self-study, labs, tutorials, and any combination of discussion, case study, problem-solving exercises, readings, seminars, and computer-based learning.


Content

Digital Audio Concepts: Basics of sound signals, Digital representation of sound, Analog-to-digital conversion, Sampling

Soundcards and Sound Production: Digital Oscillators, FM Synthesis, Wavetables, Soundcard Architectures

Sound Effects Processing: Applying digital filters to samples, Creating effects: reverb, echo, etc.

Sound Mixing: Mixing Consoles, Software Mixing Consoles, Multitrack Recording and Remixing

Sound Spatialisation and Reverberation: Localization Cues: linear panning, reflections, Doppler shift, sound radiation.

Reverberation: impulse responses, artificial reverberation, digital reverberation algorithms. Modelling Sound Spaces.

Compression and Digital Sound Formats: Compression Principles, Sub-band Coding, Transform Coding,

Programming Sound Applications and MIDI: Programming music. Representing rhythm and pitch. Producing sound output. Introduction to MIDI, MIDI Format: tracks, events, timing, channels, instruments, wire protocol. Programming MIDI. MIDI standards.

Digital Music and Copyright: Issues with ease of copying and transmission of digital music. Ethical issues. Peer-to-Peer networks and music distribution. Security and watermarking digital music.

Digital Audio and Music Technology Application Areas: Impact of technology on music production. Digital music in multi-media, the Internet and streaming audio, computer games


Assessment

The methods of assessment to be used to measure the learning objectives stated above are written examination and continuous assessment including one or more of assignment, essay, problem-solving exercise, oral presentation, and class or lab tests.

  • Continuous Assessment: 30%
  • Examination: 70%

Recommended Reading

  • Curtis Roads, The Computer Music Tutorial, MIT Press, 2000
  • Eduardo Reck Miranda, Composing Music with Computers, Focal Press, 2001
  • Richard Boulanger, The Csound Book: Perspectives in Software Synthesis Sound Design, Signal Processing and Programming, MIT Press; Bk&CD-Rom edition (March 6, 2000) ISBN 0262522616
  For more information contact
Ciarán O'Leary

 

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