Please email Bryan Duggan if you notice any errors with the provisional conference program.

Tuesday 21st November

17:00 - 19:00 Conference registration
Lobby of Aungier St DIT
20:00 - Late Pre-conference XBOX Live LAN Party

Wednesday 22nd November

08:00 - 09:00 Conference registration
Lobby of Aungier St DIT
09:00 - 10:00 Keynote presentation - An Introduction to Game Physics Engines
Dr. Steven Collins
Trinity College Dublin & Havok
Room 5050
10:00 - 11:00 Opening ceremony hosted by Professor Brian Norton (President of the DIT) and Mr Micheál Martin, T.D. - Minister for Enterprise, Trade and Employment.
Room 5050
11:00 - 11:20 Coffee break
Room 5050
11:20 - 13:00

Serious Games/Social & Humanities Aspects of Games (1)
Room 5050

Building Virtual Training System with Verbal/Nonverbal Interface Using Multiple PCs Connected with High-speed Networks
Norihiro Abe and Syunji Uchino

Dynamic Difficulty Adjustment in Game-Based Intelligent Tutoring Systems
Stephen Howell and Tony Veale

5 Keys to More Effective Educational Games: A systematic Approach to Emotionally Sound Games
Patrick Felicia and Ian Pitt

Serious Gordon: Using Serious Games To Teach Food Safety in the Kitchen
B. Mac Namee, P. Rooney, P. Lindstrom, A. Ritchie, F. Boylan  and G. Burke

13:00 - 14:00 Lunch
14:00 - 15:40

Tools and systems for Games and Virtual Reality (1)
Room 5050

Fuzzy User Satisfaction in Games
Jeff Craighead

An Evaluation of the Effectiveness of Recorded Game Footage in Increasing Player Skill Levels
Thomas JJ. Welsh and David Moffat

The E-Motion System: Motion Capture and Movement-based Biofeedback Game
D.Kelly, D.Fitzgerald, J.Foody, D.Kumar, T. Ward, B.Caulfield and C.Markham

Integration of Kinematic Analysis into Computer Games for Exercise
D.Fitzgerald, J. Foody, D. Kumar, D.Kelly, T.Ward, C.Markham and B.Caulfield

15:40 - 16:00 Coffee break
16:00 - 17:40

Graphics & Visualisation (1)
Room 5050

Virtual Reality Games for Motor Rehabilitation
M. Ma, M. D. J. McNeill, D. Charles, S. McDonough2and J. Crosbie

Advanced Real-time Animation
Dr. Mark Leeney and Darragh Maloney

Immersive visual and audio world in 3D
Patrice Bouvier, Pascal Chaudeyrac, Raphaël Loyet, Benoit Piranda, François de Sorbier de Pougnadoresse

19:00 - 19:30 Tour of the State Apartments in Dublin Castle
20:00 - Late! Conference Banquet in the Erin Room in Dublin Castle

Thursday 23rd November

(Note: parallel tracks)

07:30 - 09:00 Conference Registration
Lobby of Aungier St DIT
09:00 - 10:40

Tools and systems for Games and Virtual Reality (2)
Room 5050

Reducing Sensor Density Requirements For Kinematic Controllers In A Full Posture Yoga Gaming Application
D.Kumar, J. Foody, D. Fitzgerald, D.Kelly, T.Ward, C.Markham and B.Caulfield

 A Dual-Channel Optical Brain-Computer Interface For Use in a Gaming Environment
Christopher Soraghan, Fiachra Matthews, Dan Kelly, Tomas Ward, Charles Markham3, Barak A. Pearlmutter, and Ray O’Neill

SINBA - A new approach for Modelling Social Behaviours in Interactive NPCs
Roberto Cezar Bianchini and Romero Tori

Multimedia Applications For Wireless Environments
Moira J. McAlister and Wei Li

09:00 - 10:40

Mobile  and Multiuser Games
Room 1077

Network Latency in On-Line Gaming: An Engineering or a Psychological Problem?
Conor Linehan, Bryan Roche, Séamus McLoone and Tomás Ward

A Psycho-Perceptual Comparison of the Dead Reckoning and the Hybrid Strategy Model Entity State Update Prediction Techniques
Séamus McLoone, Alan Kenny, Tomás Ward and Declan Delaney

Using Perceptual Feedback To Determine Time-Space Threshold Values For Dead Reckoning
Alan Kenny, Séamus McLoone, Tomás Ward and Declan Delaney

Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications?
Damien Marshall, Séamus McLoone, Tomás Ward and Declan Delaney

10:40 - 11:00 Coffee break
Room 5050
11:00 - 12:40

Games Design & Aesthetics
Room 5050

Creating Games with Feeling
A.Cavan Fyans and Graham McAllister

Interface Design Requirements For Playing Pong With A Single Switch Device
J. Gilligan, B. Mac Namee and P. Smith

Computer Game Accessibility: From Specific Games to Accessible Games
Roland Ossmann, Dominique Archambault and Klaus Miesenberger

Computer Games in Supporting Children’s Visual-Spatial Intelligence in Teaching and Learning Environment
Maizatul H. M. Yatim and Khairul Anuar Samsudin

11:00 - 12:40

Sound Design and Music Systems for Computer games
Room 1077

Playing Audiogames without Instructions for uses: To do without instruction leaflet or without language itself?
Thomas Gaudy, Stéphane Natkin, and Dominique Archambault 

Voice Attack Recognition For Lyric Singing Learning Gesture: An Adaptive Video Game Interface
Jocelyne Kiss, Kévin Dahan, and Martin Laliberté

An Experiment in the Perception of Space through Sound in Virtual World and Games
Antoine Gonot, Stéphane Natkin, Marc Emerit and Noël Chateau

Using Speech Technology To Provide Context-Specific Help In Games
Aidan Kehoe, Flaithrí Neff, and Ian Pitt

12:40 - 14:00 Lunch
14:00 - 15:40

Serious Games/Social & Humanities Aspects of Games (2)
Room 5050

SimPort: a multiplayer management game framework
Jeroen Warmerdam, Maxim Knepflé, Rafael Bidarra, Geertje Bekebrede, Igor Mayer

MACSIM: Serious Gaming in Crisis Management via Script-based Simulation
T. Benjamins, drs. and Dr. L.J.M. Rothkrantz

Using the Source Engine for Serious Games
Andrew Ritchie, Patrick Lindstrom, and Bryan Duggan

The Effect of Violent and Non-Violent Computer Games on Physiological Arousal: The Contribution of Built-In Music S. Ghorbani, H. Mohammad Zadeh, and B. Tartibian

14:00 - 15:40

Graphics & Visualisation (2)
Room 1077

Line-Triangle Test for Collision Detection and Collision Response in Soft Bodies        
Jaruwan Mesit and Ratan K. Guha

Real Time Single Scattering Effects
Venceslas Biri

Crowd Creation Pipeline for Games
R. McDonnell, S. Dobbyn and C. O’Sullivan

15:40 - 16:00 Coffee break
16:00 - 17:40

AI Tools
Room 5050

A Set of Guidelines for the Evaluation of Real-Time Machine Learning Techniques for use in Digital Games
Leo Galway, Darryl Charles, and Michaela Black

Learnable Buddy: Learnable Supportive AI in Commercial Games
Theppatorn Rhujittawiwat and Vishnu Kotrajaras

Galvanic skin conductance in games AI evaluation
Thomas JJ. Welsh and David Moffat

Content Adaptation and Shared State Distribution For Multiplayer Mobile Games
Qasim Mehdi, Pawan Kumar and Aly Salim

Team AI: Learning and Adaptation for Multiple Character Path finding
16:00 - 17:40

Interactive Robots, Toys and Games
Room 1077

Cooperative Behaviour in Robot Soccer using Cognitions from Game Theory and Socionics
Birgit Koch

Using Interactive and Edutainment Robots to Encourage Girls in Technical Classes
Birgit Koch

The Real Guitar Hero
Eoin Mullan and Graham McAllister

A Novel Humanesque Sudoku Solver
Neil Richardson

17:45 - 18:45

Enterprise Ireland sponsored industry panel on the theme:

"Can Academia Offer Anything to the Digital Games Industry"
Room 5050

20:30 - Late CGAMES Ceili sponsored by the DIT Oifig na Gaeilge
The Bull & Castle Pub

Friday 24th November

08:00 - 09:00 Conference Registration
Lobby of Aungier St DIT
09:00 - 10:00 Keynote presentation - Game Work & Game Play – No place for women?
Dr Aphra Kerr
NUI Maynooth and author of The Business and Culture of Digital Games: Gamework and Gameplay
Room 5050
10:00 - 11:40

Intelligent Agents and Gamebots
Room 5050

A Multiagent System for Monitoring and Analysing the Game of Risk
Patrick Person, Hadhoum Boukachour, Michel Coletta, Thierry Galinho and Frédéric Serin

Evolving Tactical Behaviours for Teams of Agents in Single Player Action Games
Darren Doherty and Colm O’Riordan

POSH Tools for Game Agent Development by Students and Non-Programmers
Cyril Brom, Jakub Gemrot, Michal B´ıda, Ondrej Burkert, Sam J. Partington and Joanna J. Bryson‡

Is Agent-Oriented Programming Ready for Computer Games?
Juan Reverte, Abel Bernabeu, Francisco Gallego, and Fara´on Llorens

11:40 - 12:00 Coffee break
Room 5050
12:00 - 13:00 Closing session
Room 5050
14:00 - 16:00 Viking Splash Tour of Dublin (Extra fee)

Saturday 25th November

09:00 - 10:00 Registration
Lobby of Aungier St DIT
10:00 - 12:30 Ernest Adams 1 day workshop on games design (Extra fee)
Room 5050
12:30 - 14:00

Room 5050

14:00 - 16:00 Ernest Adams 1 day workshop on games design (Extra fee)
Room 5050
16:00 - 17:00 Presentation of prizes
Room 5050


Interactive Generation of Cities for Real-Time Applications
George Kelly, Hugh McCabe

Location based Gaming on Mobile Devices
Patrick Lindstrom, Mark Deegan

3D Puzzle and Solution Algorithms
Neil Kenny, Ronan Fitzpatrick

Bluetooth Assassin
Wang Miao, Brian Mac Namee


CGAMES06 Conference
22nd-24th November 2006
Dublin Institute of Technology
Conference Chair: Qasim Mehdi