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Please email Bryan Duggan if you notice any errors with the provisional conference program.
Tuesday 21st November
Wednesday 22nd November
| 08:00 - 09:00 |
Conference registration
Lobby of Aungier St DIT |
| 09:00 - 10:00 |
Keynote presentation - An Introduction to Game Physics Engines
Dr. Steven Collins
Trinity College Dublin & Havok
Room 5050 |
| 10:00 - 11:00 |
Opening ceremony hosted by Professor Brian Norton (President of the DIT) and Mr Micheál Martin, T.D. - Minister for Enterprise, Trade and Employment.
Room 5050 |
| 11:00 - 11:20 |
Coffee break
Room 5050 |
| 11:20 - 13:00 |
Serious Games/Social & Humanities Aspects of Games (1)
Room 5050
Building Virtual Training System with Verbal/Nonverbal Interface Using Multiple PCs Connected with High-speed Networks
Norihiro Abe and Syunji Uchino
Dynamic Difficulty Adjustment in Game-Based Intelligent Tutoring Systems
Stephen Howell and Tony Veale
5 Keys to More Effective Educational Games: A systematic Approach to Emotionally Sound Games
Patrick Felicia and Ian Pitt
Serious Gordon: Using Serious Games To Teach Food Safety in the Kitchen
B. Mac Namee, P. Rooney, P. Lindstrom, A. Ritchie, F. Boylan and G. Burke
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| 13:00 - 14:00 |
Lunch |
| 14:00 - 15:40 |
Tools and systems for Games and Virtual Reality (1)
Room 5050
Fuzzy User Satisfaction in Games
Jeff Craighead
An Evaluation of the Effectiveness of Recorded Game Footage in Increasing Player Skill Levels
Thomas JJ. Welsh and David Moffat
The E-Motion System: Motion Capture and Movement-based Biofeedback Game
D.Kelly, D.Fitzgerald, J.Foody, D.Kumar, T. Ward, B.Caulfield and C.Markham
Integration of Kinematic Analysis into Computer Games for Exercise
D.Fitzgerald, J. Foody, D. Kumar, D.Kelly, T.Ward, C.Markham and B.Caulfield |
| 15:40 - 16:00 |
Coffee break |
| 16:00 - 17:40 |
Graphics & Visualisation (1)
Room 5050
Virtual Reality Games for Motor Rehabilitation
M. Ma, M. D. J. McNeill, D. Charles, S. McDonough2and J. Crosbie
Advanced Real-time Animation
Dr. Mark Leeney and Darragh Maloney
Immersive visual and audio world in 3D
Patrice Bouvier, Pascal Chaudeyrac, Raphaël Loyet, Benoit Piranda, François de Sorbier de Pougnadoresse |
| 19:00 - 19:30 |
Tour of the State Apartments in Dublin Castle |
| 20:00 - Late! |
Conference Banquet in the Erin Room in Dublin Castle |
Thursday 23rd November
(Note: parallel tracks)
| 07:30 - 09:00 |
Conference Registration
Lobby of Aungier St DIT |
| 09:00 - 10:40 |
Tools and systems for Games and Virtual Reality (2)
Room 5050
Reducing Sensor Density Requirements For Kinematic Controllers In A Full Posture Yoga Gaming Application
D.Kumar, J. Foody, D. Fitzgerald, D.Kelly, T.Ward, C.Markham and B.Caulfield
A Dual-Channel Optical Brain-Computer Interface For Use in a Gaming Environment
Christopher Soraghan, Fiachra Matthews, Dan Kelly, Tomas Ward, Charles Markham3, Barak A. Pearlmutter, and Ray O’Neill
SINBA - A new approach for Modelling Social Behaviours in Interactive NPCs
Roberto Cezar Bianchini and Romero Tori
Multimedia Applications For Wireless Environments
Moira J. McAlister and Wei Li |
| 09:00 - 10:40 |
Mobile and Multiuser Games
Room 1077
Network Latency in On-Line Gaming: An Engineering or a Psychological Problem?
Conor Linehan, Bryan Roche, Séamus McLoone and Tomás Ward
A Psycho-Perceptual Comparison of the Dead Reckoning and the Hybrid Strategy Model Entity State Update Prediction Techniques
Séamus McLoone, Alan Kenny, Tomás Ward and Declan Delaney
Using Perceptual Feedback To Determine Time-Space Threshold Values For Dead Reckoning
Alan Kenny, Séamus McLoone, Tomás Ward and Declan Delaney
Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications?
Damien Marshall, Séamus McLoone, Tomás Ward and Declan Delaney
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| 10:40 - 11:00 |
Coffee break
Room 5050 |
| 11:00 - 12:40 |
Games Design & Aesthetics
Room 5050
Creating Games with Feeling
A.Cavan Fyans and Graham McAllister
Interface Design Requirements For Playing Pong With A Single Switch Device
J. Gilligan, B. Mac Namee and P. Smith
Computer Game Accessibility: From Specific Games to Accessible Games
Roland Ossmann, Dominique Archambault and Klaus Miesenberger
Computer Games in Supporting Children’s Visual-Spatial Intelligence in Teaching and Learning Environment
Maizatul H. M. Yatim and Khairul Anuar Samsudin
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| 11:00 - 12:40 |
Sound Design and Music Systems for Computer games
Room 1077
Playing Audiogames without Instructions for uses: To do without instruction leaflet or without language itself?
Thomas Gaudy, Stéphane Natkin, and Dominique Archambault
Voice Attack Recognition For Lyric Singing Learning Gesture: An Adaptive Video Game Interface
Jocelyne Kiss, Kévin Dahan, and Martin Laliberté
An Experiment in the Perception of Space through Sound in Virtual World and Games
Antoine Gonot, Stéphane Natkin, Marc Emerit and Noël Chateau
Using Speech Technology To Provide Context-Specific Help In Games
Aidan Kehoe, Flaithrí Neff, and Ian Pitt |
| 12:40 - 14:00 |
Lunch |
| 14:00 - 15:40 |
Serious Games/Social & Humanities Aspects of Games (2)
Room 5050
SimPort: a multiplayer management game framework
Jeroen Warmerdam, Maxim Knepflé, Rafael Bidarra, Geertje Bekebrede, Igor Mayer
MACSIM: Serious Gaming in Crisis Management via Script-based Simulation
T. Benjamins, drs. and Dr. L.J.M. Rothkrantz
Using the Source Engine for Serious Games
Andrew Ritchie, Patrick Lindstrom, and Bryan Duggan
The Effect of Violent and Non-Violent Computer Games on Physiological Arousal: The Contribution of Built-In Music
S. Ghorbani, H. Mohammad Zadeh, and B. Tartibian
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| 14:00 - 15:40 |
Graphics & Visualisation (2)
Room 1077
Line-Triangle Test for Collision Detection and Collision Response in Soft Bodies
Jaruwan Mesit and Ratan K. Guha
Real Time Single Scattering Effects
Venceslas Biri
Crowd Creation Pipeline for Games
R. McDonnell, S. Dobbyn and C. O’Sullivan |
| 15:40 - 16:00 |
Coffee break |
| 16:00 - 17:40 |
AI Tools
Room 5050
A Set of Guidelines for the Evaluation of Real-Time Machine Learning Techniques for use in Digital Games
Leo Galway, Darryl Charles, and Michaela Black
Learnable Buddy: Learnable Supportive AI in Commercial Games
Theppatorn Rhujittawiwat and Vishnu Kotrajaras
Galvanic skin conductance in games AI evaluation
Thomas JJ. Welsh and David Moffat
Content Adaptation and Shared State Distribution For Multiplayer Mobile Games
Qasim Mehdi, Pawan Kumar and Aly Salim
Team AI: Learning and Adaptation for Multiple Character Path finding |
| 16:00 - 17:40 |
Interactive Robots, Toys and Games
Room 1077
Cooperative Behaviour in Robot Soccer using Cognitions from Game Theory and Socionics
Birgit Koch
Using Interactive and Edutainment Robots to Encourage Girls in Technical Classes
Birgit Koch
The Real Guitar Hero
Eoin Mullan and Graham McAllister
A Novel Humanesque Sudoku Solver
Neil Richardson |
| 17:45 - 18:45 |
Enterprise Ireland sponsored industry panel on the theme:
"Can Academia Offer Anything to the Digital Games Industry"
Room 5050
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| 20:30 - Late |
CGAMES Ceili sponsored by the DIT Oifig na Gaeilge
The Bull & Castle Pub |
Friday 24th November
| 08:00 - 09:00 |
Conference Registration
Lobby of Aungier St DIT |
| 09:00 - 10:00 |
Keynote presentation - Game Work & Game Play – No place for women?
Dr Aphra Kerr
NUI Maynooth and author of The Business and Culture of Digital Games: Gamework and Gameplay
Room 5050 |
| 10:00 - 11:40 |
Intelligent Agents and Gamebots
Room 5050
A Multiagent System for Monitoring and Analysing the Game of Risk
Patrick Person, Hadhoum Boukachour, Michel Coletta, Thierry Galinho and Frédéric Serin
Evolving Tactical Behaviours for Teams of Agents in Single Player Action Games
Darren Doherty and Colm O’Riordan
POSH Tools for Game Agent Development by Students and Non-Programmers
Cyril Brom, Jakub Gemrot, Michal B´ıda, Ondrej Burkert, Sam J. Partington and Joanna J. Bryson‡
Is Agent-Oriented Programming Ready for Computer Games?
Juan Reverte, Abel Bernabeu, Francisco Gallego, and Fara´on Llorens |
| 11:40 - 12:00 |
Coffee break
Room 5050 |
| 12:00 - 13:00 |
Closing session
Room 5050 |
| 14:00 - 16:00 |
Viking Splash Tour of Dublin (Extra fee) |
Saturday 25th November
| 09:00 - 10:00 |
Registration
Lobby of Aungier St DIT |
| 10:00 - 12:30 |
Ernest Adams 1 day workshop on games design (Extra fee)
Room 5050 |
| 12:30 - 14:00 |
Lunch
Room 5050 |
| 14:00 - 16:00 |
Ernest Adams 1 day workshop on games design (Extra fee)
Room 5050 |
| 16:00 - 17:00 |
Presentation of prizes
Room 5050 |
Posters
Interactive Generation of Cities for Real-Time Applications
George Kelly, Hugh McCabe
Location based Gaming on Mobile Devices
Patrick Lindstrom, Mark Deegan
3D Puzzle and Solution Algorithms
Neil Kenny, Ronan Fitzpatrick
Bluetooth Assassin
Wang Miao, Brian Mac Namee
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