Dr. Brian Mac Namee
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External publication lists are avilable in the following locations:

2013

A Tarasov, SJ Delany, B Mac Namee, "Improving Performance by Re-Rating in the Dynamic Estimation of Rater Reliability", In Proceedings of Machine Learning Meets Crowdsourcing Workshop in conjunction with International Conference on Machine Learning. (2013) |Full text|

K Kennedy, B Mac Namee, SJ Delany, M O'Sullivan, N Watson, "A window of opportunity: Assessing behavioural scoring", Expert Systems with Applications, 40(4). (2013) |Full text|

Yan Li, Brian Mac Namee and John D. Kelleher, "Expecting the Unexpected: Measuring Uncertainties in Mobile Robot Path Planning in Dynamic Environments", In Proceedings of the 14th Towards Autonomous Robotic Systems (TAROS 2013). (2013) |pdf|

Lindstrom, P., Mac Namee, B. & Delany, S., "Drift detection using uncertainty distribution divergence", Evolving Systems, 4, 13-25. (2013) |Full text|

2012

Tarasov, A , Delany, S. J., Mac Namee, B., "Dynamic Estimation of Rater Reliability in Subjective Tasks using Multi-Armed Bandit Techniques", roceedings of the ASE/IEEE International Conference on Social Computing, pp. 979-980. (2012) |Full text|

Tarasov, A , Delany, S. J., Mac Namee, B., "Improving Performance by Re-Rating in the Dynamic Estimation of Rater Reliability", Machine Learning Meets Crowdsourcing Workshop, in conjunction with ICML 2013 . (2012) |Full text|

Tarasov, A , Delany, S. J., Mac Namee, B., "Dynamic Estimation of Rater Reliability in Regression Tasks using Multi-Armed Bandit Techniques", Workshop on Machine Learning in Human Computation and Crowdsourcing, in conjunction with ICML 2012 . (2012) |Full text|

Dunne, M., Mac Namee, B. & Kelleher, J.D., "Stereoscopic avatar interfaces: A study to determine what effect, if any, 3d technology has at increasing the interpretability of an avatar’s gaze into the real-world", In Proceedings of Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3 2012). (2012) |pdf|

Strunkin, D., Mac Namee, B. & Kelleher, J.D.,, "An Investigation into Feature Selection for Oncological Survival Prediction", In Proceedings of the International Conference on Information Technology: New Generations (ITNG-12). (2012)

Dunne, M., Mac Namee, B. & Kelleher, J.D., "The Turning, Stretching and Boxing Technique: A Step in the Right Direction", In Proceedings of the 12th International Conference on Intelligent Virtual Agents. (2012)

Delany, S.J., Segata, N. & Mac Namee, B., "Profiling Instances in Noise Reduction", Knowledge Based Systems, (31) p28-40. (2012) |Full text| |abstract|

K. Kennedy, B. Mac Namee, S.J. Delany, "Using semi-supervised classifiers for credit scoring", Journal of the Operational Research Society 64, no. 4 (2012): 513-529. (2012) |pdf| |abstract|

2011

Kenneth Kennedy, Sarah Jane Delany and Brian Mac Namee, "A Framework for Generating Data to Simulate Application Scoring", In Proceedings of the Credit Scoring and Credit Control XII Conference. (2011) |pdf| |abstract|

Schutte, N., Kelleher, J & Mac Namee, B., "Automatic Annotation of Referring Expression in Situated Dialogues", International Journal Of Computational Linguistics And Applications, 2 (1-2). (2011)

Lindstrom, P., MacNamee, B., Delany, S., "Drift Detection Using Uncertainty Distribution Divergence", In Proceedings of the 2nd International Workshop on Handling Concept Drift in Adaptive Information Systems (HaCDAIS). (2011) |Full text| |abstract|

Sloan, C., Mac Namee, B. & Kelleher, J.D., "Utility-Directed Goal-Oriented Action Planning: A Utility-Based Control System for Computer Game Agents", In Proceedings of the 22nd Irish Conference on Artificial Intelligence and Cognitive Science. (2011)

Kelleher, J.D., Ross, R.J., Sloan, C. & Mac Namee, B., "The effect of occlusion on the semantics of projective spatial terms: a case study in grounding language in perception.", Cognitive Processing 12(1): 95-108. (2011)

Sloan, C., J. D. Kelleher, B. Mac Namee, "Feeling the Ambiance: Using Smart Ambiance to Increase Contextual Awareness in Game Agents", In proceedings of the Sixth International ACM Conference on the Foundations of Digital Games. (2011)

2010

Yan Li, Brian Mac Namee and John D. Kelleher, "Navigating the Corridors of Power: Using RFID and Compass Sensors for Robot Localisation and Navigation", In Proceedings of the 11th Towards Autonomous Robotic Systems (TAROS 2010). (2010) |pdf|

Yan Li, Brian Mac Namee and John D. Kelleher, "Helmsman, Set a Course: Using a Compass and RFID Tags for Indoor Localisation and Navigation", In Proceedings of the 21st Irish Conference on Artificial Intelligence and Cognitive Science (AICS 2010). (2010) |pdf|

Brian Mac Namee, Rong Hu, and Sarah Jane Delany, "Inside the Selection Box: Visualising active learning selection strategies", In Proceedings of the Challenges of Data Visualization Neural Information Processing Systems (NIPS) 2010 Workshop. (2010) |abstract|

Kelleher, J.D., Ross, R.J., Mac Namee, B. and Sloan, C., "Situating Spatial Templates for Human-Robot Interaction", In Proc. of the AAAI Symposium on Dialog with Robots. (2010) |abstract|

Schutte, N., Kelleher, J.D. and Mac Namee, B., "Visual Salience and Reference Resolution in Situated Dialogues: A Corpus-based Evaluation", In Proc. of the AAAI Symposium on Dialog with Robots. (2010) |abstract|

Mark Dunne, Brian Mac Namee & John Kelleher, "TSB Technique: Increasing a User's Sense of Immersion with Intelligent Virtual Agents", The 21st National Conference on Artificial Intelligence and Cognitive Science Student Symposium. (2010) |pdf| |abstract|

Mark Dunne, Brian Mac Namee & John Kelleher, "Scalable Multi-modal Avatar Interface for Multi-user Environments", In Proceedings of the International Conference on Computer Animation and Social Agents 2010 (CASA 2010). (2010) |pdf| |abstract|

Patrick Lindstrom, Sarah Jane Delany, Brian Mac Namee, "Handling Concept Drift in Text Data Streams Constrained by High Labelling Cost", In Proceedings of the 23rd Florida Artificial Intelligence Research Society Conference (FLAIRS). (2010) |Full text| |abstract|

Mac Namee, B., Beaney, D., and Dong, Q., "Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games", International Journal of Computer Games Technology, vol. 2010, Article ID 979235. (2010) |Full text| |abstract|

Patrick Lindstrom, Rong Hu, Sarah Jane Delany, and Brian Mac Namee, "SVM Based Active Learning with Exploration", AISTATS 2010 Active Learning and Experimental Design Workshop. (2010) |Full text| |abstract|

Rong Hu, Patrick Lindstrom, Sarah Jane Delany, and Brian Mac Namee, "Exploring the Frontier of Uncertainty Space", AISTATS 2010 Active Learning and Experimental Design Workshop. (2010) |Full text| |abstract|

Rong Hu, Brian Mac Namee, and Sarah Jane Delany, "Off to a good start: Using clustering to select the initial training set in active learning", In: Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference (FLAIRS 2010). pp. 26-31. (2010) |Full text| |abstract|

Rong Hu, Sarah Jane Delany, Brian Mac Namee, "EGAL: Exploration Guided Active Learning for TCBR", In Proceedings of International Conference on Case-based Reasoning (ICCBR) 2010. (2010) |abstract|

Brian Mac Namee & Sarah Jane Delany, "CBTV: Visualising Case Bases for Similarity Measure Design and Selection", In Proceedings of the International Conference on Case-based Reasoning (ICCBR) 2010. (2010) |pdf| |abstract|

2009

Pauline Rooney, Kevin O'Rourke, Greg Burke, Brian Mac Namee, and Claudia Igbrude, "Cross-disciplinary approaches for developing serious games in Higher Education: frameworks for food safety and environmental health education", In Proceedings of the First International IEEE Conference in Serious Games and Virtual Worlds (VS-GAmes '09). (2009) |Full text| |abstract|

Niels Schutte, John Kelleher, and Brian Mac Namee, "A mobile multimodal dialogue system for location based services", In Proceedings of the 9th Annual Information Technology & Telecommunication Conference (IT&T \'09). (2009) |Full text| |abstract|

David Beaney and Brian Mac Namee, "Forked! A Demonstration of Physics Realism in Augmented Reality", In Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR 2009). (2009) |pdf| |abstract|

John Kelleher, Colm Sloan & Brian Mac Namee, "An investigation into the semantics of English topological prepositions", Cognitive Processing, vol 10(2), pp233-236, Springer, 2009. (2009) |Full text| |abstract|

Mark Dunne, Brian Mac Namee and John Kelleher, "Intelligent Virtual Agent: Creating a Multi-Modal 3D Avatar Interface", In Proceedings of the 9th Annual Information Technology & Telecommunication Conference (IT&T '09). (2009) |pdf| |abstract|

K. Kennedy, B. Mac Namee & S.J. Delany, "Credit Scoring: Solving the Low Default Portfolio Problem Using One-Class Classification", In Proceedings of the 20th Irish Conference on Artificial Intelligence and Cognitive Science (AICS 2009), pp 168-177. (2009)

N. Hanlon, B. Mac Namee & J.D. Kelleher, "Just Say It: An Evaluation of Speech Interfaces for Augmented Reality Design Applications", In Proceedings of the 20th Irish Conference on Artificial and Cognitive Science (AICS 2009), pp 128 - 137. (2009)

Kenneth Kennedy, Brian Mac Namee & Sarah-Jane Delany, "Low-Default Portfolio/One-Class Classi cation: A Literature Review", School of Computing Technical Report: SOC-AIG-001-09. (2009) |pdf| |abstract|

Brian Mac Namee and Mark Dunne, "Widening the Evaluation Net", In Proceedings of the 9th International Conference on Intelligent Virtual Agents (IVA '09). (2009) |abstract|

Brian Mac Namee and John D Kelleher, "Stepping Off the Stage", In Proceedings of the 22nd Annual Conference on Computer Animation and Social Agents (CASA '09). (2009) |abstract|

Rong Hu, Sarah Jane Delany, Brian Mac Namee, "Sampling with Confidence: Using k-NN Confidence Measures in Active Learning", In: Proceedings of the UKDS Workshop at 8th International Conference on Case-based Reasoning (ICCBR 09) p.181-192. (2009) |pdf|

John Kelleher, Colm Sloan and Brian Mac Namee, "An Investigation into the Semantics of English Topological Prepositions", In Proceedings of the 4th International Conference on Spatial Cognition. Rome, September 14-18. (2009) |Full text|

P Rooney, K O'Rourke, B Mac Namee, G Burke, C Igbrude, "Cross-disciplinary approaches for developing serious games in Higher Education", In Proceedings of the First International IEEE Conference in Serious Games and Virtual Worlds (VS-Games '09). (2009) |pdf| |abstract|

Brian Mac Namee, "Agent Based Modeling in Computer Graphics and Games", In the Encyclopedia of Complexity and Systems Science, (Ed: Robert A . Meyers), Springer. (2009) |Full text| |abstract|

2008

John D. Kelleher & Brian Mac Namee, "A Review of Negation in Clinical Texts", Dublin Institute of Technology School of Computing Technical Report, SOC-AIG-001-08. (2008) |pdf| |abstract|

Brian Mac Namee, John D. Kelleher and Sarah Jane Delany, "Medical Language Processing for Patient Diagnosis Using Text Classification and Negation Labelling", In Proceedings of the Second i2b2 Shared-Task Workshop on Challenges in Natural Language Processing for Clinical Data, American Medical Informatics Association Annual conference (AMIA '08). (2008) |pdf| |abstract|

Qian Zhang, Rong Hu, Brian Mac Namee & Sarah Jane Delany, "Back to the Future: Knowledge Light Case Base Cookery", In: Proceedings of the Workshop on the Computer Cooking Contest, 9th European Conference on Case-based Reasoning, M Schaaf (ed.) p239-248. (2008) |pdf|

Patrick Lindstrom, Sarah Jane Delany, & Brian Mac Namee, "AUTOPILOT: Simulating Changing Concepts in Real Data", In Proceedings of the THE 19th Irish Conference on Artificial Intelligence and Cognitive Science. (2008) |pdf| |abstract|

Rong Hu, Brian Mac Namee, and Sarah Jane Delany, "Sweetening the Dataset: Using Active Learning to Label Unlabelled Datasets", In Proceedings of the the 19TH Irish Conference on Artificial Intelligence and Cognitive Science (AICS '08). (2008) |pdf| |abstract|

Qingqing Dong, Zhongyi Sun & Brian Mac Namee, "Physics-Based Table-Top Mixed Reality Games", In Proceedings of the 39th Conference of the International Simulation & Gaming Association (ISAGA 2008). (2008) |pdf|

John D. Kelleher and Brian Mac Namee, "Referring Expression Generation Challenge 2008 DIT System Descriptions (DIT-FBI, DIT-TVAS, DIT-CBSR, DIT-RBR, DIT-FBI-CBSR, DIT-TVAS-RBR)", In Proceedings of the 5th International Natural Language Generation Conference (INLG-08). (2008) |pdf| |abstract|

2007

Pauline Rooney & Brian Mac Namee, "Using Serious Games for Learning - "False Dawn" or Untapped Resource?", CAL '07 Development, Disruption & Debate - D3, Trinity College Dublin, 26th-28th March 2007. (2007)

Pauline Rooney & Brian Mac Namee, "Students@Play: Serious Games for Learning in Higher Education", INTED2007 International Technology, Education and Development. (2007) |pdf| |abstract|

Hao Guo & Brian Mac Namee, "Using Computer Vision to Create a 3D Representation of a Snooker Table for Televised Competition Broadcasting", In Proceedings of the 18th Irish Conference on Artifical Intelligence & Cognitive Science, pp 220-229. (2007) |pdf| |abstract|

2006

M. Wang & B. Mac Namee, "Bluetooth Assassin: A Location-Based Game For Mobile Devices", In Proceedings of the 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games CGAMES06. (2006) |pdf| |abstract|

Rooney P, Mac Namee B, "Using Serious Games To Teach Food Safety: the Serious Gordon Case Study", Innovations in Learning Technology: New Frontiers Irish Learning Technology Association eLearning Symposium Trinity College Dublin. (2006)

J. Gilligan, B. Mac Namee & P. Smith, "Interface Design Requirements For Playing Pong With A Single Switch Device", In Proceedings of the 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games CGAMES06. (2006) |pdf| |abstract|

B Mac Namee, P Rooney, P Lindstrom, A Ritchie, F Boylan & G Burke, "Serious Gordon: Using Serious Games to Teach Food Safety in the Kitchen", In Proceedings of the 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games CGAMES06. (2006) |pdf| |abstract|

2004

B Mac Namee, "Proactive Persistent Agents: Using Situational Intelligence to Create Support characters in Character-Centric Computer Games", PhD Thesis, Trinity College Dublin. (2004) |pdf|

2003

C Peters, S Dobbyn, B Mac Namee & C O'Sullivan, "Smart Objects for Attentive Agents", In Proceedings of the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. (2003) |pdf| |abstract|

B Mac Namee & P Cunningham, "Enhancing Non Player Characters in Computer Games using Psychological Models", ERCIM News No. 53 Cognitive Systems Sepcial. (2003) |Full text|

B Mac Namee, S Dobbyn, P Cunningham & C O'Sullivan, "Simulating Virtual Humans Across Diverse Situations", In Proceedings of Intelligent Virtual Agents ’03, pp 159-63. (2003) |pdf| |abstract|

B Mac Namee & P Cunningham, "Creating Socially Interactive Non Player Characters: The µ-SIC System", International Journal of Intelligent Games & Simulations, Vol.2 No.1. (2003) |pdf|

2002

C O'Sullivan, J Cassell, H Vilhjalmsson, J Dingliana, S Dobbyn, B Mac Namee, C Peters & T Giang, "Levels of Detail for Crowds and Groups", Computer Graphics Forum, 21(4). (2002) |pdf|

B Mac Namee, P Cunningham, S Byrne & O Corrigan, "The Problem of Bias in Training Data in Regression Problems in Medical Decision Support", Artificial Intelligence in Medicine, Volume 24, Issue 1, pp 51-70. (2002) |pdf|

B Mac Namee, S Dobbyn, P Cunningham & C O'Sullivan, "Men Behaving Appropriately: Applying the Role Passing Technique to the ALOHA System", In Proceedings of Artificial Intelligence and the Simulation of Behaviour '02. (2002) |pdf|

B Mac Namee & P Cunningham, "The µ-SIC System; A Connectionist Driven Simulation of Socially Interactive Agents", GAME-ON 2002. (2002) |pdf|

2001

C. Fairclough, M. Fagan, B. Mac Namee & P. Cunningham, "Research Directions for AI in Computer Games", In Proceedings of the 12th Irish Conference on AI and Cognitive Science. (2001) |pdf|

B Mac Namee & P Cunningham, "Proposal for an Agent Architecture for Proactive Persistent Non Player Characters", In Proceedings of the 12th Irish Conference on Artificial Intelligence and Cognitive Science, pp. 221 - 232. (2001) |pdf|